Instructors - Animation (Part-time Semester)
Ball State University
Muncie, IN
ID: 7308412 (Ref.No. BSU48102)
Posted: Newly posted
Application Deadline: Open Until Filled
Job Description
Teach a variety of courses in Animation, including Drawing for Animators, 2D Animation, 3D Animation, Character Design, Game Engine, Experimental Animation, Compositing and Motion Graphics, Dynamic Effects, Visual Effects Animation, and/or CG Lighting for Visual Effects.
The School of Art at Ball State University invites applications for part-time instructors to teach a variety of courses in Animation, including Drawing for Animators, 2D Animation, 3D Animation, Character Design, Game Engine, Experimental Animation, Compositing and Motion Graphics, Dynamic Effects, Visual Effects Animation, and/or CG Lighting for Visual Effects. Successful candidates may be hired to teach between one and three sections and we offer both online and in-person modalities. Course development support and pedagogical mentoring will be offered.
The School of Art has over forty full-time faculty and staff and offers state-of-the-art facilities serving nearly 700 undergraduate majors. Programs at the BA, BS, and BFA levels include art education, art history, graphic communications management, graphic design, animation production, illustration, game art/design, visual effects, and a recently redesigned interdisciplinary studio art program that includes drawing, painting, printmaking, ceramics, glass, metals + jewelry, sculpture, photography, and video and new media. School of Art students enjoy world-class facilities, with over 73,000 square feet of classroom, gallery, and studio space in the Art and Journalism Building, Applied Technology Building, and the Marilyn K. Glick Center for Glass. Students and faculty work closely with David Owsley Museum of Art on campus, among the finest university art collections in the nation. Ball State University is accredited by the National Association for Schools of Art and Design.
The salary for this opportunity begins at $3,000.
The School of Art has over forty full-time faculty and staff and offers state-of-the-art facilities serving nearly 700 undergraduate majors. Programs at the BA, BS, and BFA levels include art education, art history, graphic communications management, graphic design, animation production, illustration, game art/design, visual effects, and a recently redesigned interdisciplinary studio art program that includes drawing, painting, printmaking, ceramics, glass, metals + jewelry, sculpture, photography, and video and new media. School of Art students enjoy world-class facilities, with over 73,000 square feet of classroom, gallery, and studio space in the Art and Journalism Building, Applied Technology Building, and the Marilyn K. Glick Center for Glass. Students and faculty work closely with David Owsley Museum of Art on campus, among the finest university art collections in the nation. Ball State University is accredited by the National Association for Schools of Art and Design.
The salary for this opportunity begins at $3,000.
Job Function:
Teach a variety of courses in Animation, including Drawing for Animators, 2D Animation, 3D Animation, Character Design, Game Engine, Experimental Animation, Compositing and Motion Graphics, Dynamic Effects, Visual Effects Animation, and/or CG Lighting for Visual Effects.
Minimum Experience:
Master’s degree in animation, illustration, game design, visual effects, or a related field from an accredited institution OR two years of documented industry experience in animation, illustration, game design, visual effects, or a related field.
Preferred Experience:
One year of teaching experience at the college level.
At Ball State University, we recognize inclusive excellence as an integral endeavor to fulfill our University’s mission and our strategic plan. We recruit, support, and retain a diverse population of students, faculty, and staff. We encourage and reward diversity of thought. We promote a work environment that encourages and rewards innovation and creativity. We pledge to keep Inclusive Excellence at the highest level of institutional importance and as a foundation in all that we strive to do. Our over-arching goal for Inclusive Excellence is to adopt a university-wide Inclusive Excellence approach to academic, administrative support, and service functions of the university. We believe Inclusive Excellence must be infused in every step we take.